NATO - Virtual Reality State of Military Research and Applications in Member Countries (2003)
Abstract
NATO Research Study Group 28 RSG 28, flow Human Factors and
Medicine, HFM-2l, was established to 1 identify human factors issues
involved in the use of VR technology for military purposes 2 determine
the state of knowledge with regard to those issues and 3 recommend a
research agenda that will address critical questions and enable
effective products to be produced to meet the militarys needs. HFM-21
has adopted the following definition for its use of the term Virtual
Reality Virtual Reality is the experience of being in a synthetic
environment and the perceiving and interacting through sensors and
effectors, actively and passively, with it and the objects in it, as if
they were real. Virtual Reality technology allows the user to perceive
and experience sensory contact and interact dynamically with such
contact in any or all modalities. This is the final report of the
Research Study Group RSG on Virtual Reality Applications. A summary is
presented of three conferences Workshop on Human Performance Metrics, at
Chertsey, Surrey, UK, 15 October 1996 Conference on The Capability Of
Virtual Reality To Meet Military Requirements, at Orlando, Florida, USA
on 4, 5 8 December 1997 and Conference on Industry Capability at The
Hague, The Netherlands on 13 - 15 April 2000. Conclusions are drawn and
recommendations presented in this report. In addition, member nations
present a summary of where they were in VR when RSG-28 was established,
and where they are as HFM-21 draws to a close.